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Growbot instagram
Growbot instagram




growbot instagram
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The shimmering world of Growbot looks sublime, but it doesn’t often point you in the right direction. It sounds simple enough, but Growbot often veers into frustration.

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It's not particularly adept at telling you how to progress if you get stuck, for example, and I often couldn't find the one tiny thing that was eluding me.

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One keepable you obtain, for example, is Brainipilia, a rodent-like creature living rent free inside Nara’s head that's meant to provide context or hints.

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Right-clicking things with your own mouse is also supposed to guide you when you're stuck, but in practise I didn't find either of these helpful. While the glistening, shimmering world of Growbot looks sublime, it doesn’t often do enough to point you in the right direction. It's much more useful to tap the spacebar, which briefly marks interactable objects with red crosses. Strangely, the game never tells you about this keyboard hint, but it ended up being a lifesaver when I was desperately searching for a flower that was buried under a platform I thought was just there to look pretty.įlowers are the foundation of Growbot’s world, powering the ship's defences and the growbots themselves. They emit notes that you can collect in your Flower Arranger, which is the root of the game’s most frequent puzzles. Clearly inspired by Lucasarts' 90s hit Loom, the Flower Arranger can create diamond-shaped keys to unlock shields thrown in Nara's path.

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Each shield emits a sequence of six notes that you must replicate in your Flower Arranger with the correct series of flowers. Again, this sounds straightforward, but to my inept ears a lot of the notes sounded too similar to tell them apart.

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The hint system here is thoughtful and accessible, but it goes too far the other way and makes solutions trivial.Īside from the Flower Arranger, the puzzles you encounter elsewhere are much more creative and diverse. If you've played Machinarium or any of Amanita Design's games, you'll know what to expect here. Like Machinarium, you’ll be reading symbols and thinking critically here, which helps keep Growbot feeling fresh. In an underground water area, for example, you must collect colourful jellyfish creatures and free water dragons by opening and closing a series of water gates in the right sequence, while in the garden you have to find the three different components to power up a machine. Growbot doesn't require such large leaps of logic as Machinarium, but its undercooked hint system still ends up making even its simplest puzzles much harder than they should be. There were several times when I knew what I had to do, for example, but didn't know how to do it. You’ll love some puzzles more than others, but many have at least one drawback, be it ambiguous instructions or finicky controls. Alone none of this is monumental, but combined it becomes a bit tiresome.






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